Sector 13

November 6, 2014

The month of October for Sector 13:
October 2014 was a bit of a milestone for Reactor Interactive – for the first time ever, we have begun to actively market Sector 13. Stefanie Clark has come on-board as our marketing and community manager, and our efforts to evangelize the game began in earnest. We first focused […]

August 17, 2014

The starfighters in Sector 13 look a lot like real-world jet fighters. This is completely intentional and part of a carefully designed “look and feel” for the game. It does seem to come up fairly frequently when discussing the game’s design, especially the art, that wings aren’t needed in space. Well, I love the chance […]

July 17, 2014

I’ve always dreamed of making games. As far back as 5th grade I can remember dreaming of designing, building, testing and playing my ideas as I discovered and enjoyed some of my favorite NES games of the era. I would read opinions in gaming magazines and think about how I would have done it better, […]

March 10, 2014

Wednesday October 23, 2013 was a red-letter date in the history of Sector 13. It was the day we’d all been waiting for – the day we would finally know, by way of first-hand, tangible experience whether the game we had envisioned and toiled on for so many long years would be anything like […]

July 11, 2012

Well, I’ve been meaning to do some writing around Reactor’s art process and all the things we have going on, but of course as an artist, I’d rather show than tell. I’m looking forward to posting all sorts of renders and screen shots of our latest assets in action, but I also want to open […]

June 7, 2012

Whew! ┬áJust wrapped up missile vapor trails (which look awesome, screenies coming soon) and I’m moving on to writing some rudimentary AI for the NPC ships to be able to fly themselves around as targets for the player. In starting this illustrious endeavor, I encountered a superbug. You know, one of THOSE kinds of bugs. […]

April 23, 2012

From outer space! I just walked in to find you here with that sad look upon your face. But weep no longer because Sector 13 is under full time development once again, and we are SO excited to begin showing off the brand new incarnation of the game.

Starting with an all-new graphics engine, we’re rebuilding […]